DELLiVR Opening Keynote

Gary Radburn, Director, VR & AR, Dell

Listen to an inspiring talk about the VR and AR industry. Why you and your company will be affected by immersive technologies very soon and why you need to start creating them today to stay relevant in the future.

Introduction to Immersive Technologies

Marcelo Lewin

Soup to nuts, learn everything you need to know about immersive technologies. In this session, we will cover:

  • Important industry terms you should know
  • The different technologies available today
  • Why VR / AR are so transformative
  • Different hardware and software alternatives to experience VR and AR
  • A high level perspective on how VR and AR work
  • Why your company needs a corporate VR strategy
  • Plus much more!

In-Depth Hands-On Field Workshop: 180°/360° Video Production and Post (Advanced Level)

Nick Harauz

The 360/VR video industry continues to grow with more channels for consuming immersive content than ever before. Combine this with new, affordable and evolved spherical cameras that simplify how you capture footage, and you have an industry on the verge of exploding. 360/VR is here to stay, and this field workshop is about getting you up and running in 360, providing you a thorough understanding of the workflow from production to post.

In this 2-day comprehensive workshop, Nick Harauz will empower attendees with the appropriate tools, knowledge and hands-on experience required to create their next immersive masterpiece and easily distinguish between their zenith and nadir.

The workshop is designed to provide:
The most thorough overview of 360/VR content creation. We’ll take a look at its history, where it is to and future considerations – all while using 360 technology hands-on.

Maximize creativity and efficiency creating appealing 360 content and provide practical tips and practices and workflow advice attendees may apply to their very next 360 project.

You will learn:

What is 360/VR video and how do you make it immersive
A brief history of 360
Production and Post considerations before heading out to the field
An overview of 360 and 180 cameras available on the market
Ambisonic Sound recording
Lighting techniques and considerations
Hands- on time with current 360/VR cameras
Hands on experience on location filming with 360/VR gear

Day 2

You will learn:
An overview of stitching
Stitching footage with Mistika VR
Importing 360/VR Footage in Premiere Pro
Viewing 360 content
Editing and Reorienting 360 footage
Adding 360 transitions and effects
Applying Text and Graphics
Working and Monitoring Ambisonic sound
Performing a Basic Camera Rig Removal in After Effects
Exporting our 360/VR projects to youtube and Vimeo

Advanced Unity VR Development

Marshall Anschutz

You have a great idea, now how do you turn that into a real VR or AR app? In this session, we will walk thru settings, design, and optimizations you need to wow your audience, while getting it to run on a variety of hardware.
Over the two days, we will walk thru building apps that play 360 videos, visualize external data, navigate large spaces, and use the various AR frameworks.

Writing for VR Experiences

John Bucher

What makes writing for VR and AR so much more different than writing for traditional mediums? Here are just a few basic things you need to consider:

  • Account for the entire world around the actors, not just the frame
  • Spatial audio
  • Interactivity and agency for the user.

In this session, you’ll learn all about branching, agency, points of interest, and how to keep your audiences engaged in your immersive experience. We’ll also cover tools you can use for writing your next VR experience!

Acting and Directing for VR Experiences

Katherine Carlton

In traditional media, an actor’s part begins and ends “in the frame.” In 360 and VR experiences, actors are always “in the frame.” So how do you account for that? How do you direct all the actors in a 360 scene? How do you focus the attention of the participants in the VR experience on the things you want them to focus on? That’s what this session is all about!

Introduction to 3D for VR / AR

George Maestri

3D is the name of the game when it comes to immersive media. You need to understand 3D not only to create VR, but also to manage a project. In this session, you’ll get an introduction to 3D concepts, including: understanding 3D space, modeling and 3D geometry, surfaces, textures and materials, and much more. You’ll also learn various 3D terms you need to know, regardless of what package you use to create 3D.

Advanced 360 Post: Removing Objects and Working in Stereo

Mary Poplin

Finishing professional 360/VR video often requires knowledge of advanced post-production foundations. Removing unwanted objects, stabilizing shaky cameras and even color correction becomes more challenging when working with stereoscopic (3D) 360 footage. In this session, you’ll get an overview of how to work in stereo, how to remove objects from moving footage, and how to use advanced motion tracking techniques to streamline your post-production process.

Adding Interactivity To Your 360° Videos

Al Caudullo

So you want to make your 360 videos interactive and give your viewers some agency but you are not interested in learning how to use a game engine to do that? No worries, there are plenty of apps today that allow you to add interactivity to your 360 videos quickly and easily. In this session, we’ll cover some of those apps, and provide you with an overview on how tp create a 360 video with interactive hotspots live!

Advanced Stitching Techniques for 360° Video

Matt Rowell

In this session, you’ll learn how to use Mistika VR to optimize your 360 video footage for the best possible stitching outcome.You’ll also learn some production tips and tricks to make sure your post-production stitching goes smoothly.

Creating WebVR experiences using Amazon Sumerian

Kirby Shabaga

In this session, you’ll learn how to create Web VR experiences using Amazon Sumerian— an easy to use VR creation tool that runs inside your browser. You’ll learn how to hook up AWS services to your experience and how to preview that experience inside your VR headset.

Friends with Holograms: Voice-Activated VR: Designing Catalysts for Empathy in the Workplace

Cortney Harding

VR has often been referred to as an empathy machine, and soft skills training is a perfect use case. In this session, we explore best practices for creating soft skills training in VR to make employees more empathetic and create a more humane workplace.

Monetizing Location-Based VR: Myths, Realities, and Marketing to a New Demographic

Dane Smith

The AR/VR/MR industries are now positioned as the next innovation to redefine the visual communications marketplace. From vertical specialties to immersive cinematic experiences, this is the next market positioned to take off. This burgeoning creative marketplace has shed the initial hype, and is poised to engage, entertain and tap into the artistic vision of a new demographic. Immersive design as an industry has the potential to be huge, but we’ve only taken our first steps. Join us as we explore the horizon together with several case studies and cautionary tales.

echoAR: Build a Cloud-Connected AR App in 15 Minutes or Less

Alon Grinshpoon

Session participants will learn how to create real-time cloud-connected augmented reality (AR) apps. Participants will be able to quickly create AR apps with no technical skills or coding required, and scale existing apps by connecting them to the cloud. AR technologies for experimentation include: Google ARCore, WebXR, Vuforia, Unity-based apps, and more. Participants are encouraged to bring a laptop and an Android phone, or just follow along the live demonstration.

Intro to Immersive Audio

Joel Douek / Benedict Green

It’s all about the Sound! (in a Visually Driven Space)
In the race to create great XR, sound is often an afterthought. This is set to change as new spatialization tools are becoming widely accessible and XR platforms can increasingly support new 360 audio formats. This talk will cover:

– the role of sound and music in XR
– bringing XR sound into early discussion & conception on projects
– new developments that are placing 360 sound firmly on the map
– attention directing & emotion directing
– creating sound-led XR experiences vs visual-led XR experiences

Attendees will gain the tools to maximize the use of sound for meaningful and memorable XR experiences.

More and more XR producers are recognizing that sound is a full 50% of the available experience for their users and a powerful tool to direct attention and emotion. But it doesn’t stop there. For thousands of years we’ve used sound as the original augmented reality, qualifying and uplifting experiences from workouts to weddings, calls to prayer and ambulances whizzing by. We’ve built spaces, cathedrals to champion and transcend the human experience through sound and music. According to cutting-edge neuroscience, when you move to music in synchrony with another person, your brain starts to blur its sense of self. Throughout our lives it is a social glue that binds and bonds us more closely, bringing meaning and reinforcing memories. What does all this mean for XR? It means we’ve only scratched the surface of sonic in these newly imagined spaces.

This talk will look at the role of sound and music in the emerging XR culture. It will present the case for considering sound at the very earliest stages of project conception, and re-introduce it as a full partner in creating best-in-class experiences. It will present approaches to both emerging audio technologies and content creation, looking at case studies, effective workflows and future possibilities. It hopes to provide audio directors, sound designers and XR producers the tools to articulate the value of sonic as they work, and inspire ideas that go beyond the basics of current XR sound.

Metastage: Building Post-Ready Production & Workflow for Immersive Experiences

Christina Heller

Volumetric capture is the process of filming a performance from every possible angle with an actor/speaker at the center of a large camera array. The Metastage process uses 106 cameras filming simultaneously to create a lifelike, authentic, fully 3D asset that can be integrated into XR experiences, videogames, and framed applications. In this presentation, we showcase how this technology is finally commercial viable and how to reliably achieve results while staying inside certain creative limitations.

Getting Started with 180°/360° Production and Post

Al Caudullo

It seems like almost every day a new camera or software comes out. 360 camera’s, VR 180 cameras, 2D, 3D, PC, Mac, Android, iOS, so many choices! How do you decide what camera and what format is best for you? Are you a cutting edge narrative storyteller? A VR documentary filmmaker? An immersive VR journalist? This class will layout your choices and help you make an intelligent decision about how to get started in the immersive world of VR 180 and 360 production.

Building an Internal Healthcare XR Program for Enterprize Training and Education

James Cowgill

James Cowgill will share the story of how MedStar Health built internal XR development capacity inside a healthcare network, completed several products for training and the lessons learned by MedStar SiTEL (Simulation, Training and Education Lab), MedStar’s department for creating innovative education. Additionally, James will also share insights from inside a healthcare network that may be interesting to potential XR collaborators and vendors.

Virtual Reality: Implementing a Disruptive Tech Without Disrupting Your Company

Kristian Bouw

In this presentation, Kristian will talk about how his company Notiontheory has helped nationally recognized organizations add VR to their arsenal, how little change was required within the organization, and how effective it was in achieving their goals.

In this session, you will learn:

  • How VR compliments an organization’s existing marketing, sales, education, and outreach structure
  • How VR can be scaled to meet the needs of one, one hundred, or even more than one thousand customers from a single developed experience
  • How VR can turn any product, service, and brand message into an easy-to-comprehend experience that just clicks with customers
  • How VR creates a consequence-free environment that allows for interactions and a level of engagement customers can’t have with your product or company in any other medium

Avoiding Legal Pitfalls in VR/AR: Successful Strategies for Your Next Project

Paul Lanois

The increasingly rapid pace of technological advancement has enabled exciting technologies such as Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) to expand at a breakneck pace. Such technologies promise to change the way we work and interact with others. However, as with any emerging technology, there are a number of legal issues and ethical challenges to consider. This session provides an overview of the legal pitfalls facing such new technologies and ways to address them. Stop reading posts that start with “I’m not a lawyer but…” and come get a clear understanding of how the law applies to you.

  • How VR can turn any product, service, and brand message into an easy-to-comprehend experience that just clicks with customers
  • How VR creates a consequence-free environment that allows for interactions and a level of engagement customers can’t have with your product or company in any other medium

Using Photoshop and Premiere Pro To Clean Up 360 Footage

Marcelo Lewin

In this session, we will analyze a scene shot in 360 degrees, understand how it was shot and why, then we’ll use both Photoshop and Premiere Pro to remove unwanted equipment and people from the shot. We’ll then take the final composited shot and color correct it using masks.

Introduction to Photogrammetry and Volumetric Video for VR

Spencer Lindsay

An overview of photogrammetry and volumetric video – when to employ either or both in your realtime or cinematic workflows. This talk is an overview of both methods of capturing realistic content from real world objects and actors.

Adobe-Beyond the Screen: When The Screen In Front of Us Becomes the World Around Us

Chris Bobotis

When the screen in front of us becomes the world around us, new possibilities are opened – not just for entertainment, but for virtually any type of content or experience. Hear from Chris Bobotis, head of Immersive at Adobe, whose job is to help artists, filmmakers, and creative visionaries bring their talents to the new canvas and re-discover – or even reinvent – the art of narrative. Whether inventing new forms of creative expression, transforming customer experiences or igniting new business models, we can re-invent storytelling and content creation tools as we know them. ​Join us as we discuss storytelling in the context of technology and explore the evolution of stories across mediums.