Founder of HowToCreateVR.com
Sessions: Introduction to Immersive Technologies, Using Photoshop and Premiere Pro To Clean Up 360 Footage
Marcelo Lewin is the founder of HowToCreateVR.com, THE website to learn how to create VR, AR and MR experiences from professionals in the industry. He is also the Program Manager for the DELLiVR conference in charge of designing the technical curriculum. Marcelo is passionate about VR and AR and evangelizes it every chance he gets. He believes companies of all sizes and at all levels will be positively affected by VR and AR. Marcelo hosts a weekly podcast, is the founder of a monthly hands-on meetup, publishes tutorials, presents in conferences and produces & develops VR and 360° video projects focused on Training, L&D and Education. His background in Filmmaking, eLearning and Web Development helps him create content that is highly immersive, interactive, entertaining and educational. You can check out his VR resume at bit.ly/marcelo-vr-resume or learn more about him at https://www.linkedin.com/in/themarcelolewin/
Director, VR and AR, Dell
Sessions: DELLiVR Opening Keynote
Gary Radburn is the Director of VR/AR globally at Dell Inc. As part of his role, he manages the team charged with developing and delivering VR/AR technology, works closely with Dell customers on VR/AR deployments and founded Dell’s VR Centers of Excellence with locations around the world for businesses and consumers to experience and learn more about VR in the real world. With more than 27 years of experience in the technology industry, ranging from Engineering to Sales and Marketing, Gary has had experience across all aspects of designing successful products and solutions and bringing them to market. He has worked for companies such as Digital Equipment, 3Com and, for the past 16 years at Dell. Originating from the UK, where he managed the OptiPlex client business for EMEA, he went on to lead the Workstation Solutions team in the US and then championed graphics virtualization for engineering applications. This has now progressed into other domains and with the fast adoption of VR and AR solutions, Gary has taken the helm for driving this exciting new area of business.
Director/Producer, DeLouise Enterprises LLC
The best branded content starts with good storytelling. That’s where Amy comes in. Amy DeLouise helps clients convey a cohesive story about their mission, vision, products and services through multi-media and video. Whether she is producing an online video, developing a live event, or consulting on a rebrand, Amy helps organizations navigate the tools and best practices of effective branding and cause marketing, including how to effectively integrate social media into the mix.
Amy has worked for Fortune 500 companies, national nonprofits and public sector agencies. With more than 20 years experience, she is a sought-after public speaker, seminar leader, nonprofit board coach, and video content producer–and someone who can plug in to any leadership team and help get the work done. Some of Amy’s clients: Jewish Federations of North America, Children’s National Medical Center, Federal Express, The Centers for Disease Control, and the U.S. Department of Agriculture. Amy also teaches on Lynda.com.
Prior to launching her independent director/producer/speaker practice, Amy led an award-winning multimedia production company for 15 years, and garnered more than 40 of the top creative awards in the industry. She has been featured in stories in The Los Angeles Times, The Washington Post, The Washington Business Journal and Moremagazine, and was named a Washington Area Woman-Owned Small Business Leader by the Women’s Business Enterprise National Council. She is a recipient of the prized Woman of Vision Leadership Award from the 1,000-member DC Chapter of Women in Film & Video.
Apple Certified Trainer
Nick Harauz is a certified Apple video trainer in both Final Cut Pro X and Motion 5.
He has the uncanny ability to engage his students and create a level of relatedness that keeps them coming back for more. Since 2002, Nick has worked with domestic and international brands, offering a wide variety of video production and motion graphic services. He has worked with clients such as Proctor & Gamble, Diageo, Virgin Mobile, and Mastercard. He was editor of the feature documentary ‘My Father and the Man in Black’ that can be found on iTunes. Nick’s training can be found online through Motion VFX, Lynda and LearnQuest. When he is not teaching, travelling, or creating video content, Nick can be found in a box fit class.
Sessions: Writing for VR Experiences
John Bucher is a renowned strategist, communicator, and writer based out of Hollywood, California. Disruptor named him one of the top 25 influencers in Virtual Reality in 2018.
He is the author of six books including the best-selling Storytelling for Virtual Reality, named by BookAuthority as one of the best storytelling books of all time. John has worked with companies including HBO, DC Comics, The History Channel, A24 Films, The John Maxwell Leadership Foundation and served as a consultant and writer for numerous film, television, and Virtual Reality projects. Currently, he teaches writing and story courses as part of the Joseph Campbell Writers Room at Studio School in Los Angeles and at the LA Film Studies Center. He has spoken on 5 continents about using the power of story to reframe how products, individuals, organizations, cultures, and nations are viewed.
Kirby Shabaga is an AR and VR creator who enjoys listening to customers, identifying their pain points, and working through the ideation process with diverse teams to prototype and solve business problems. Kirby's team recently won the Amazon Sumerian AR/VR Challenge for the Best 2D application. He is a product enthusiast with a background in application integration, building innovation teams and evangelizing emerging technologies. You can learn more about him at linkedin.com/in/kirbyshabaga and follow him on Twitter @kirbyshabaga
President/Co-Founder of 360 Labs
Matt Rowell is the president and co-founder of 360 Labs, a VR production company based in Portland, Oregon, specializing in cinematic quality 360 content creation for brands and enterprise since 2014. As an accomplished digital media producer with over a decade of experience as a professional photographer and 15 years as a web developer, he works to help organizations realize their goals in the VR space.
Co-founder, ECCO VR
Sessions: Introduction to Immersive Audio
Co-founder of VR/AR sound & music company ECCO VR, Joel Douek is an award winning composer and sound designer whose work has brought many top Virtual Reality experiences to life.
Born in London, England, Douek draws heavily on his background in music and neuroscience to guide & innovate the use of sound to bring meaning, realism and emotion to the world of VR. His VR work has featured in experiences for major Hollywood studios, documentarian Ken Burns, Lionsgate, NBC, JauntVR, Conservation International, and many others. He has helped create VR tools for pain relief & stroke rehabilitation, anxiety relief & peak productivity, as well as designing next-generation sounds for the health, automotive and design industries, including the sound of the upcoming Nissan Electric Vehicle.
Based in Los Angeles, Douek is on the Board of Directors of the Society of Composers & Lyricists (SCL), and serves as Chairman of its Advocacy & Education Committee.
Co-founder, ECCO VR
Sessions: Introduction to Immersive Audio
ECCO VR co-founder Benedict Green is a composer, sound designer & technical wizard. Originally from London, he has worked with a broad selection of clients including the BBC, SKY, CBS, Sony, Microsoft, Lionsgate and many others. Benedict brings a deep experience in VR audio, from state-of-the-art location recording to cinematic and game orientated post-production. His sound design and spatial VR mixes can be heard in many current VR games, documentaries and live action pieces. He has played a pivotal role in ensuring that 360 sound and music have become an essential part of the VR experience; he has spoken at many conferences and industry events including AES, AVAR, VRLA, HPA and Avid Connect as well as taking part in mentoring programs such as YouTube Creators (Los Angeles) and BBC Arts (London).
Benedict also has a proven track record in education in the field of music and audio technology. He has designed and delivered courses for many educational institutions in London such as Raw Material and Weekend Arts College.
Marshall Anschutz has spent the past 5 years creating virtual reality services
used by the majority of mobile VR headset owners.
Marshall built early hardware and software prototypes of the Samsung Gear360 camera,
as well as a 56 camera volumetric video capture studio. He has also architected one of the largest 360 video backend services, as well as designed a variety of AR and VR experiences for clients in the oil and gas industry.
Marshall began to see how large the need would be to not only create innovative
solutions, but to also train others to build them for their industries. He loves to help others think differently about every aspect of content creation and consumption in mixed reality systems, and hopes to see AR and VR used well in every industry.
Senior Product Specialist, Boris FX
Mary Poplin is a senior product specialist for Boris FX, the leading developer of plug-ins for video editing and effects. An experienced VFX and motion graphics artist, Mary has worked on major Hollywood feature films such as The Last Airbender, Gullivers Travels, and Jackass 3D. As Boris FX's west coast guru, Mary consults with film studios and customers to provide hands-on training to help evangelize the power of Mocha Pro's planar tracking tools for 360/VR post-production.
Vice President of The Third Floor, Inc
Dane Smith brings more than a decade of experience as a producer and innovator in visual effects and digital entertainment production to his role as Vice President at THE THIRD FLOOR. Across his career, Dane has managed the delivery of over 100 studio and independent projects ranging from live-action and animated features to television series and emerging media platforms, including the motion pictures: Deadpool, Warcraft, Transformers: Age of Extinction, The Last Jedi, Aquaman, Captain Marvel and many others. In television, he has produced work for top episodic shows such as Game of Thrones, The Man in the High Castle and Star Trek. Dane was visual effects producer on the acclaimed stop-motion animated feature Anomalisa, which received an Academy Award nomination for Best Animated Feature Film, as well as Golden Globe and Annie Award nominations, in 2016. Dane has also contributed to the evolution of 3D stereoscopic production and conversion with projects like Deepsea Challenge for James Cameron, Harry Potter and the Deathly Hallows – Part 1 and 2 and Titanic. In 2015, he expanded his interests to virtual reality, producing VR-presented episodes of Stan Lee and Kapow Entertainment’s Cosmic Crusaders VR, and winning a 2017 Telly award in the process. His development of business platforms for VR and A/R have included work with Universal Studios, Paramount Pictures, The UFC, and many major brands. In his spare time, he educates and inspires the next generation of digital Artists as a faculty member at the Gnomon School of Visual Effects and is a managing member of the VES and the Producers Guild of America. Dane is currently an Author and Editor of the 2020 VES Handbook, the VFX industry text for working professionals.
Founder/CEO of EchoAR
Alon is a big-believer in augmented reality (AR) and is working on building the world's best AR-first cloud platform to help companies build their AR apps.
Alon received his MSc in computer science from Columbia University's School of Engineering and Applied Science specializing in computer graphics, virtual and augmented reality, and human-computer interaction.
Alon received his BSc as a double major in computer science and electrical and electronic engineering from Tel Aviv University specializing in software engineering, computer communication networks and cyber security.
During his studies, Alon served as a graduate researcher at the Computer Graphics and User Interfaces Laboratory of Columbia University. Alon also served as a research assistant and teaching assistant in the fields of computer networks and distributed cloud networks.
CEO, Friends With Holograms
Sessions: Friends with Holograms: Voice-Activated VR: Designing Catalysts for Empathy in the Workplace
Cortney Harding is the founder and CEO of the Friends With Holograms,
a full-service virtual and augmented reality agency. She has created
groundbreaking voice-activated VR experiences for Accenture and is
working with DDI on VR for creating empathy in the workplace. Other
agency clients include Verizon, Unity, and the Air Force. Prior to
founding Friends With Holograms, she led business development at VR
production company Moth+Flame, working with clients like AT&T, Ram
Trucks, and Discovery Communications.
Director of GRX Immersive Labs
Sessions: Managing Workflow for Immersive Production: Creative, Vendors, Strategies, and Partnerships
Amanda Shelby, Virtual Reality Producer specializing in a range of documentary and futuristic VR. After a decade in traditional media entertainment, Amanda had a successful tenure as the Head of VR Production at Radiant Images, working with clients such as Facebook, Hyundai, and the Obama Administration. In 2017, Amanda launched her own VR company to work as an independent VR producer. Since departing from Radiant, Amanda has continued to support industry creatives as an evangelist, a creative strategist, and a technical consultant. Amanda has worked with companies such as Disney, Sundance, Two Bit Circus, Interscope, and Universal. She remains sharp by teaching classes and hosting workshops for underserved communities, universities and respected industry staples such as the Academy of Motion Pictures and Arts.
Director of Medstar SiTEL
James Cowgill, MedStar SiTEL's Creative Director, is a veteran game and media developer with over 22 years of development experience spanning commercial games, serious games, training simulations, virtual reality and digital media. He has held an array of senior positions including: Creative Director, Director of Serious Games, Manager of Digital Media Services, Producer and Lead Game Designer. Projects have covered a diverse range of genres, design challenges and subject matters, such as: military shooters, fantasy massively multiplayer online, soft skill trainers, law enforcement procedure trainers, flight simulators, healthcare clinical training tools and more. Stakeholders have included the U.S. Army, IBM, Microsoft, FBI and HealthStream.
LinkedIn Profile https://www.linkedin.com/in/jamescowgill/
Currently, James is focused on developing a robust XR team within MedStar Health, with a focus on VR development capacity, building XR awareness, operationalizing XR for learners and patients and building relationships with external parties interested in applying XR to the healthcare industry. As of early 2019, the team has completed a CPR Mixed Reality technology demonstrator (debuting shown at ACEP 2017), has taken “COBLEX”, a code blue team lead VR trainer to beta in partnership with HealthStream and has began work on a third project focused on safety. The XR team develops internal projects using Unity3D and is working towards creating a family of clinical VR training applications.
Al Caudullo’s multiple award-winning career has spanned 38+ years of video production including excellence in HD, 3D, 4K UHD and now Immersive VR180 & 360VR as the Global Director of Marketing and Production for 360Today, a global news service presenting in 360 and VR180.
Caudullo has been a featured speaker at over three dozen conferences and seminars worldwide including in China, Singapore, Vietnam, Thailand, London, and Hollywood.
As an Immersive Videographer and Editor for film, TV and corporate production, his clients have included LG, Panasonic, Hitachi, Discovery Channel, Samsung, NVidia, 3DeeCentral, Polaroid, Toyota, LG, Panasonic, Google, Facebook and many others.
He is often cited in a wide variety of international publications including, MSNBC, ICG (International Cinematographer Guild) magazine, and Bernard Mendiburi’s book, “3D TV and 3D Cinema, Tools and Processes for Creative Stereoscopy.” Al continues writing for International Magazines and websites like Student Filmmakers and HD Pro Guide, and 360 Today.
CEO of Metastage
Sessions: Building Post-Ready Production & Workflow for Immersive Experiences: Tales from the Trenches
Christina is the CEO of Metastage, an XR studio that brings real people and performances into digital worlds through volumetric capture and complementary tools. Metastage is the first US partner for the Microsoft Mixed Reality Capture system and located at The Culver Studios in Los Angeles. Prior to leading Metastage, Christina was the Co-Founder and CEO of VR Playhouse, an immersive content company based out of Los Angeles. Heller currently serves on the Board of Advisors for the VR Base in Europe, XRDC, and the RIT Entertainment Advisory Board. She is a recipient of the Advanced Imaging Society's 2018 Distinguished Leadership in Technology Award and was named in the Huffington Post as one of 5 women changing the virtual reality scene by Craig Newmark.
Sessions: Getting Started with Unity Development
Tiffany Raber is a biomedical visualization specialist, 3D artist, and unity developer focusing in immersive technologies at the center of healthcare, education, and simulation. As a trained Medical Illustrator from one of four accredited Master’s programs in North America, she translates complex, scientific content into comprehendible visualizations for a directed audience. Currently, Tiffany is a researcher for the U.S. Army’s Combat Capabilities Development Command, Warfighter Survivability Branch, focusing in human vulnerability modeling and the improvement of its visual representation through Unity Game Engine and AR/VR. In addition to her technical work, she is an active educator, teaching novices/experts, gamers/non-gamers Unity, technical art, and how to build their vision in immersive worlds.
Managing Partner/Co-Founder, We Are Phase2
Debra has a passion for augmenting the human experience through technology. Throughout her career, she has worked with major companies like Walgreens, Limited Brands, Warner Brothers Studios, and other Fortune 500 companies to explore the possibilities of emerging technologies.
Debra began her career in technology and strategy consulting, designing and implementing enterprise-scale solutions. She has been involved in the AR/VR field for more than 6 years, including the enterprise solution provider Upskill (formerly APX Labs), and building an advisory and investing company, NKLS.
Her work has been recognized in The Harvard Business Review and was featured in the New York Times #1Best Seller From Good To Great: Why Some Companies Make The Leap…And Others Don’t. Debra has been a featured speaker at events like CES NY, the National Retail Federation and NYVR Expo. She has also been a judge for SXSW Pitch and Games 4 Change.
Founder of Notiontheory.com
Kristian Bouw is the founder of Notiontheory.com, an award-winning XR agency recognized for building immersive AR and VR experiences. As a developer and technologist himself with over 8 years of product development experience, Kristian has worked alongside national government, non-profit, and Fortune 500 companies to build meaningful experiences that solve real problems. His work has been featured in national publications like Bloomberg, Fast Company, and he regularly speaks around the US on the impact and benefit of emerging technologies at institutions including MIT, Harvard, and NYU. Kristian’s passions lie in human-computer interaction and the applications of emerging technology to training, education, marketing and collaboration. He also brought high-end VR to the general public through the launch of the first virtual reality arcade on the east coast. You can follow him on Twitter @kristianbouw
Director of Immersive at Adobe
Chris has established Adobe Premiere & After Effects as a critical part of any VR production. During his time at Adobe, he’s worked closely with multiple tech partners to help standardize and align formats and democratize the medium, always with the creator in mind. He’s now working to help further all that’s possible in the rapidly evolving immersive landscape.
Chris is the software architect for the SkyBox suite of 360˚ video and cinematic VR tools, which Adobe acquired from Chris’ previous company Mettle. Chris co-founded Mettle in 1992 and was Partner & Creative Director. Mettle transformed the nascent 360˚ VR video industry with their SkyBox software plugins for Adobe Premiere Pro and After Effects, providing a dedicated toolset for editing and manipulating 360˚ video and introducing core features and functionality that had previously been missing from the market.
Director at Fieldfisher
Paul is a global privacy, data protection and information security professional and is an attorney admitted to the Bars of the District of Columbia (DC-USA), New York (NY-USA) and the Supreme Court of the United States (SCOTUS). He regularly publishes articles on technology law and is frequently invited to speak on such topics. He has spoken at numerous conferences across the United States, Europe and Asia. He received the Association of Corporate Counsel’s “Top 10 30-Somethings” 2018 award and won an award in the in-house category at The American Lawyer’s Transatlantic Legal Awards. He was named a "Cybersecurity & Data Privacy Trailblazer" by the National Law Journal and an "Innovative Corporate Counsel" by Law 360. He was also recognized as a leading lawyer in The Legal 500’s GC Powerlist. He has been recognized as a Fellow of Information Privacy (FIP) by the International Association of Privacy Professionals (IAPP) and is a Certified Information Privacy Professional, with concentrations in Asian law (CIPP/A), US law (CIPP/US), European law (CIPP/E) and Canadian law (CIPP/C). He is also a Certified Information Privacy Manager (CIPM) and a Certified Information Privacy Technologist (CIPT).
Technical Art Director, Consultant, and Project Manager
Spencer has spent the past six years working in Volumetric video and photogrammetry. Before moving to Portland, Spencer worked for four years building photogrammetry and volume capture pipelines for Magic Leap. Sadly, he can’t show you any of that. Such is the business of doing creative work for a well funded startup.
Before Magic Leap, Spencer spent 12 years building interactive experiences for clients like the Monterey Bay Aquarium, Wieden+Kennedy, Apple, Harman Kardon, Intel, and others.
Before that, Spencer was a Technical Art Director for Rockstar Games, Angel Studios, Midway, and Atari Games.
Before that, Spencer was a crypto tech in the US Navy.